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== Sparkyworld's S.W.A.T Mega Pack ==
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Please take a few minutes to read the info below, it WILL save you time later.

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== IMPORTANT BIT== 
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This zip only contains textures. 
You MUST have some, or all, of the following products for these textures to work....  

Ambulance from www.iw43d.com.
You can also purchase this from Turbosquid but you'll pay more! 

Desert Solider from www.daz3d.com

Littlebird, Blackhawk and Apache Helicopters from www.vanishingpoint.biz

!!! This product has NOT been tested in Poser 5. !!!

This freebie is one of the most complex I've ever created, and it's not 100% perfect - but it's free! 
If you read the notes below you'll avoid most of the bugs/issues I've found. 

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== Installation Instructions ==
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This .zip file uses the DEFAULT poser 4 installation path.

If things don't work extract ALL the .JPG files manually to:

:runtime:textures:sparkyworld

Example usage: 

P5 c:\program files\CuriousLabs\Poser 5\runtime\textures\sparkyworld
P4 C:\Program Files\MetaCreations\Poser\runtime\textures\sparkyworld

ALL MAT pose files live in: 

:runtime:Libraries:Pose:sparkyworld

Manual Material Placements are NOT required for this product as MAT files are included.
However if you want to apply textures by hand. Just extract them to a folder of your choice  
and use the Render menu under the Materials menu and apply to each part as desired.

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== SWAT Van Textures for IW4D's Ambulance == 
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When the ambulance figure is loaded a reflection map is automatically applied to various parts of the figure. 

After applying the SWAT_VAN MAT pose the reflections are still present.  
If you don't want this semi-gloss effect, remove the reflection map from the following body parts: 

PAINT_SIDE_LEFT, PAINT_SIDE_RIGHT, PAINT_SIDE_BACK, PAINT_HOOD, PAINT_MISC.

Only the external parts of this model are textured with the SWAT stuff. All other parts use the textures 
from the original model. This texture isn't meant to be an exact version of a police van, the ambulance
is only used because it's the best model van around for poser.  

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== SWAT Conversion for Daz's Desert Soldier ==
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To apply a txture select each figure FIRST. THEN apply the MAT pose.

Contained with in the zip is a file are replacement vest and belt textures wth black buckles. 
The reason for including these is because 
some SWAT units insist on black plastic buckles to avoid reflections and noise. 
However I think silver buckles offer slighlty more detail on renders. The choice is yours. 
They do NOT have MAT poses, to avoid having too many MAT poses in 1 folder.  

These live in the \runtime\textures\sparkyworld folder and are named: 

SWAT_VEST_SWAT_blk.jpg - swat vest.
SWAT_VEST_POLICE_blk - police vest.
SWAT_VEST_black.jpg - plain vest.
Belt_black.jpg - black buckled belt.

Belt: 
Because Daz offer a populated and unpopulated version of the belt and I couldn't figure out 
which bag uses which texture! Only the belt is textured with a MAT pose, there are no MAT poses,
so you'll need to texture each bag mannually.

You can find the bag textures in: \runtime\textures\sparkyworld. 

These are named:
swat_holster.jpg - Holster
swat_bag4.jpg 
swat_bag3.jpg
swat_bag1.jpg 

There is NO bag2 texture.  

Boots: 
To apply the MAT pose select the boots figure and use the SWAT_Boots MAT pose.

Helmet: 
The figure has a night sight. You can make this invisible if you want however it does leave behind 
the mounting clip on the helmet. To make it invisible click on the right hand menu menu under the main window. 
Select Body Parts then Night Vision. Next click On the top menu - objects then properties you should see
the properties panel for the the night vision. Untick the visible checkbox then OK. 
  
Shirts: 
For a plain shirt - select the shirt figure and use the SWAT_shirt MAT pose. 
For a shirt with a SWAT armband - select the shirt figure and use the SWAT_shirt_S MAT pose. 
For a shirt with a Police armband - select the shirt figure and use the SWAT_shirt_P MAT pose. 

Armoured Vests: 
For a plain vest - select the vest figure and use the SWAT_vest MAT pose. 
For a SWAT vest - select the vest figure and use the SWAT_vest_S MAT pose. 
For a Police vest - select the vest figure and use the SWAT_vest_P MAT pose. 

Trousers: 
To apply the MAT pose select the pants figure and use the SWAT_Trousers MAT pose.

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== SWAT Textures for J.Hoagland's Littlebird (aka Loach/Hughes 500) ==
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To apply the MAT pose select the figure and body then use the SWAT_Loach MAT pose.

If you have not installed the original textures, installed them to a different location or have problems. 
You will have to apply these 2 loach textures mannually, the material placements are:

HULL  - swat_loach.jpg
SKIIS - swat_loach_ski.jpg

Wings: 
For some reason this pose makes the wings invisible, however the wing is textured. 
So you'll need to make this body part visible if you want to add the pods. Select the Figure then body parts 
then wing. Next click On the top menu - objects then properties you should see
the properties panel for the the wing. Tick the visible checkbox then OK.  

Racks and pod:
Add the missile pod (rack) props as desired from the Props/JHoagland folder menu.

For some reason the MAT poses I made didn't work so you'll have apply the textures mannually. 
These files are located in \runtime\textures\sparkyworld.

The files are named: 
(rocket) Pod edging use: swat_loach_rackedging.jpg
(rocket) Pod metal use:	 swat_loach_rack2_metal.jpg

For the gun prop use the existing textures located in: \runtime\textures\JHoagland\Littlebird.

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== SWAT Textures for J.Hoagland's Blackhawk ==
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To apply the MAT pose select the figure and body then use the SWAT_Hawk MAT pose.
You will also need to manually apply the tail (rear stabiliser) texture - swat_hawk_tail.jpg as this is a seperate part.


If you have not installed the original textures, installed them to a different location or have problems. 
You will have to apply these 3 textures mannually, the material placements are:

HULL  - swat_hawk.jpg
REAR STABLISER - swat_hawk_tail.jpg
RAIL METAL - swat_hawk_rail.jpg

As with the Loach I've not included MAT poses for the optional weapons and pods. 
These files are located in \runtime\textures\sparkyworld.

The files are named: 
Sensor Pod - swat_hawk_sens.jpg
Tanks - swat_hawk_tanks.jpg
Fuel Probe - swat_hawk_fuel.jpg

Racks: 
Hull- swat_hawk_rack.jpg 
Black - swat_hawk_rack2.jpg
Metal - swat_hawk_rack3.jpg

If I have missed out a texture - use SWAT_hawk_rack3.jpg :)  

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== SWAT Textures for J.Hoagland's Apache ==
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To apply the MAT pose select the figure and body then use the SWAT_Apache MAT pose.
You will also need to manually apply the tail (rear stabiliser) texture - swat_apache_wing.jpg as this is a seperate part.


If you have not installed the original textures, installed them to a different location or have problems. 
You will have to apply these 3 textures mannually, the material placements are:

HULL  - swat_apache.jpg
REAR wing - swat_apache_wing.jpg
METAL - swat_apache_metal.jpg

As with the other 2 helis, I've not included MAT poses for the optional missile and pods. 
These files are located in \runtime\textures\sparkyworld.

The files are named: The maps work for either side (left/right and interior/exterior) weapons.

3 Missiles:   
Use the existing textures on the white and fins. Replace the white texture with: swat_apache_misc.jpg

4 Missiles: 
Use the existing textures on the white and fins. Replace the white texture with: swat_apache_misc.jpg

Pods: 
For the grey body parts use swat_apache_pod_gray.jpg.
For the metal body parts use swat_apache_pods.jpg

If I have missed out a texture - use swat_apache_misc.jpg :)  
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== COPYRIGHT INFORMATION ==
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(Ownership Statement): "All of these products content contained within this .zip was created by Mrsparky."

These original textures are: (c) sparkyworld. 

Original models are: 
Ambulance : (c) www.iw43d.com
Desert Soldier (c) www.daz3d.com - Note: This texture is not produced or endorsed by Daz.
Apache : (C) Model - J.Hoagland Orginal textures (c) Mrsparky
Littlebird : (C) Model - J.Hoagland Orginal textures (c) Mrsparky
Blackhawk : (C) Model - J.Hoagland Orginal textures (c) Mrsparky

You may freely use these files to create additional works and distribute these files freely,
without prior permission, as long as you credit the original artist.

You may NOT sell these or any modifed files or include them within commerical packages.

You are completely free to use these textures in any commercial or non-commercial website 
printed works, render, image, or animation.  

All other trademarks etc are (c) their respective owners. 

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== Support ==
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Stuck ? want support: www.sparkyworld.co.uk or email: mrsparky2@yahoo.com

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== Links ==
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For excellent textures and models, visit Sparkyworld, at:
http://www.sparkyworld.co.uk/index.htm

Vanishing Point... where art and creativity converge
http://www.vanishingpoint.biz
Home of MAT Creator and lots of SF related freebies.  

To learn how to make textures, props, and more, visit my site at: The JCH Poser Page:
http://www.cocs.com/poser/index.htm

For lots of freebies and affordable poser related products:
http://www.renderosity.com/index.ez
http://www.3dcommune.com/
http://www.poserpros.com/

============================================(c) Sparkyworld.co.uk=================================================




 






